Generativity: Appreciation and Measurement among Elderly Singaporeans (GAMES)

GAMES comprises two phases.

Phase-I: provide empirical qualitative evidence of how elderly Singaporeans understand and enact generativity, defined as “the concern in establishing and guiding the next generation”.

Phase-II: develop and content validate two locally relevant scales (one for generative concern and one for generative acts among elderly Singaporeans).

Status

Ongoing